

For this layer, we also use generated impact effects, and their frequency is unique for each gun calibre. The ‘attack’ sound prevails over the overall audio scheme of the game: when this layer is being played there’s a ‘ducking’ effect that allows to hear each gun in the gun mount. At first, sound designers manage ‘attack’ and ‘gunfire’ layers, because these are not just sound effects: they inform players about the calibre of the weapon. Every gunshot bang in our game consists of four main layers: Attack, Gunfire, Echo and a Post-Effect (various recoil sounds and so on). For example, let’s examine how our gunshot sounds are made. We maintain modular sound design approach for every sound in the game starting from subtle ui sounds to huge explosions – it’s like a layer-cake made of small samples. If not how do you render the sounds? Should I think of combination of sounds like they do in for example Jurassic park or do you use old film footage? Therefore, we work hard on every gunshot sound layer to achieve that Boom sound that makes our players feel shivers every time they push the fire button.įrom 7,62 handguns to 120 Artillery Guns. During our lab researches, we found that “real gun sounds” sound not so real compared to specially designed ones. We work with some licensed “natural” source material pre-recorded in different conditions to design our iconic WOWS gunshot sounds. Savva Dudin (Sound Designer, Music Composer)Īlexander Kozlov (Senior Audio Programmer) Vladimir Gorbunov (Senior Sound Designer, Music Composer) Our Audio team consists of four multitalented professionals working on game’s audio:Īrtur Tokhtash (Audio Team Lead, Music Composer, Lead Sound Designer) How big is the team working on the sounds in the game? Well let’s find out from Arthur Tokhtash: Great game with great sounds so how does Wargaming make those sounds? Every good computer game has great sounds and quite often you are not aware of it and World of Warships is no exception. I began to pay close attention to the sounds in the game and started wondering how the hell they did it.

At that moment I forgot what I was going to do because the sounds of his shots were so cool. As I sailed past his Neptune, he was firing all guns at a Tirpitz. Not so long ago I was playing a battle of World of Warships with a friend.
